

He and I had been working together on fan creations since 2005 and had gone on to work together in an official capacity for Hasbro on Heroscape and Battleship Galaxies.

Summoner Wars found an audience and in between a day job, fatherhood, creating expansions and hawking my wares I found time to reach out to Jerry Hawthorne. Everything was an adventure and a crisis. Someone slept in a bathtub! We demoed games of Summoner Wars for eight hours straight each day, our breaks lasting just long enough to run to the bathroom. We stacked people up like cordwood into a single hotel room. We used to pack games floor to celling into the back of an old burgundy minivan borrowed from my grandparents, and drive them across the country. I called upon more friends to help me staff booths at BGG.Con, PAX East, Origins and GenCon. I created a website, articles, a page, ads. I have vivid sense memories of the anxiety and adrenaline in those early days of introducing Summoner Wars to the hobby games community. Dave established the visual design of both Plaid Hat as a brand and Summoner Wars. That game was Summoner Wars and the first talented friend I called upon was David Richards, a graphic designer and fellow Heroscape enthusiast. What I had was a game I believed in, talented friends, and a fire in my belly. I formed Plaid Hat Games in 2009, and I had no background in business and little experience in game design. And so, seeing as how some attention may now be turned our way, I wanted to briefly tell the story of Plaid Hat Games and share my vision for its future. This is a significant event as I know of no other American tabletop game company to have been bought by a larger organization only to later return to independence. Plaid Hat Games is once again an independent tabletop game studio, wholly owned by myself, Colby Dauch, the original founder of the studio.
